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Yay! Evidently Paranoia has been bought by some company called Mongoose Publishing, and they're revamping it and publishing more Stuff. Not only that, but they're blogging about it as they do it -- and if you click only one link here, make it that last one. The following made me laugh too: U R A TR8R!
From the second site linked:
"Player: Is PARANOIA XP still about living in an underground city of the future ruled by an insane Computer?
The Computer: The Computer is not "insane." Traitors lurk everywhere. In the old days, The Computer's loyal Troubleshooters only worried about Commie subversion, secret society sabotage, unregistered mutants, robot liberators, feuding High Programmers, tainted drugs, exploding food vats, nuclear hand grenades, and the occasional giant atomic cockroach. How naive! Now your clone family faces not only these persistent threats, but a new host of looming dangers such as viral licenses, closed-source genetic retooling, identity rentals, subconscious post-hypnotic brain-spam, Infrared-market WMD auction sites, and filesharing."
The point being that all these questions about terrorism and equality and freedom and piracy and technology ethics and so on offer an unsurpassed opportunity for satire, for amusement and commentary on today's society. And you thought tabletop RPGs had no redeeming value.
From the second site linked:
"Player: Is PARANOIA XP still about living in an underground city of the future ruled by an insane Computer?
The Computer: The Computer is not "insane." Traitors lurk everywhere. In the old days, The Computer's loyal Troubleshooters only worried about Commie subversion, secret society sabotage, unregistered mutants, robot liberators, feuding High Programmers, tainted drugs, exploding food vats, nuclear hand grenades, and the occasional giant atomic cockroach. How naive! Now your clone family faces not only these persistent threats, but a new host of looming dangers such as viral licenses, closed-source genetic retooling, identity rentals, subconscious post-hypnotic brain-spam, Infrared-market WMD auction sites, and filesharing."
The point being that all these questions about terrorism and equality and freedom and piracy and technology ethics and so on offer an unsurpassed opportunity for satire, for amusement and commentary on today's society. And you thought tabletop RPGs had no redeeming value.